GM.DeathSounds = 	{		"/vo/npc/male01/pain01.wav",		"/vo/npc/male01/pain02.wav",		"/vo/npc/male01/pain03.wav",		"/vo/npc/male01/pain04.wav",		"/vo/npc/male01/pain05.wav",		"/vo/npc/male01/pain06.wav",		"/vo/npc/male01/pain07.wav",		"/vo/npc/male01/pain08.wav",		"/vo/npc/male01/pain09.wav"	}	for k,v in pairs( GM.DeathSounds ) do	util.PrecacheSound( v )endGM.PowerUps = {	"gl_powerup_speedboost",	"gl_powerup_cloak",	"gl_powerup_jumpboost",	"gl_powerup_phaser",	"weapon_pusher"}